Wednesday, October 31, 2012

20121031

I should paint more butts. Women's butts. Men's butts. Animal butts. BUTTS BUTTS.


Tuesday, October 30, 2012

20121030

One of those nights where the lines don't seem to come out right, and the colours don't quite mix the way you intend. Oh well!


Monday, October 29, 2012

20121029

After I'm done my week of figures, I'm definitely going to start on some hand and feet studies.


Sunday, October 28, 2012

20121028

Did another figure study. Neglected the hands, but the more I dawdle, the less time I have for sleep before work!


20121027 + Thoughts on Chivalry: Medieval Warfare

It's 4am, so I'll keep this short. First, I was planning on doing a figure study today, but didn't start it until very, very late. I've decided not to dwell on my studies either, so I'm not going to continue on this one tomorrow. It'll remain as it is now, I'll just have to take what I've learned and push forwards with something new next time. It's become quite clear to me that I have a lot more to learn when it comes  to the human figure (well, I knew this to begin with, but it doesn't hurt to repeat it), so I think this week I'll try and focus on doing one figure study each evening.


Now, why did I start my study so late? Because I got caught up in a game, of course! I haven't played anything for over a month, so I figured I'd treat myself today, and bought Chivalry: Medieval Warfare (technically, bought 4 copies, and handed them off to friends). I had heard of the game when it was nearing the end of development, and was attempting the whole kickstarter crowd funding thing, and had considered throwing a few dollars their way (but unfortunately, did not).

Anyways, Chivalry is a fairly simple game in concept, with a slightly more complex and satisfying execution. It doesn't boast much of a progression system, aside from unlocking a few weapons, but for what it is, it is very good. It is essentially a medieval combat game, where all you do is fight. You're thrown into a variety of semi-realistic medieval settings (battlefields, castle sieges, arenas), armed with different weapon and armour types and pitted against another team in a fairly large scale battle.

I'm not going to lie, what we see here is a larger scale incarnation of what I wanted to accomplish with my senior project - thankfully, they more than succeeded where we failed. The controls are simple, but quite effective, and give a very visceral quality to the combat. At times things can be a bit awkward, but it seems to match the nature of the weapons used. Wielding a longsword is slow and cumbersome, and really requires you to commit to your actions. Similarly, if you don't consider your actions, you get killed very easily. Blocking, and more specifically timing your blocks is integral to surviving, and using varying types of blows is no different. I'm really surprised at how Chivalry makes use of the mouse wheel as an extra form of attack input (scrolling up will result in a thrust, scrolling down delivers and overhead swing) along with the default LMB swing. It's a very simple idea, yet not one I've seen before. Furthermore, blocking is no longer something that is held (a mistake we made with Carnival), it is a momentary action that has to be timed correctly.

Yes, Chivalry leaves a lot to be desired, and doesn't necessarily feel like an entire game. But then, with a price tag of only $25, it isn't priced as one either. I really hope to see more from this studio, and I hope that the particular control schemes and combat styles shown here are used in other games - especially in MMOs like Darkfall Online, which has been using its own skill-based combat system for years, but has never achieved something this effective.

Friday, October 26, 2012

20121026

Not one of my better studies, but I had raccoons on the mind, so I had to get them off.


Thursday, October 25, 2012

20121025

An environment study of the Marieta Islands (off the coast of Mexico).


Tuesday, October 23, 2012

20121023

Auugh. I need more practice rendering materials and also constructing 3D objects. ELLIPSES, MAN. THEY'RE PAINFUL.


Monday, October 22, 2012

20121022

Euugh.. Not happy with this at all, but part of the purpose of using this blog was to accept the fact sometimes we paint crap.


Sunday, October 21, 2012

20121021

I used a photograph I'd taken during a safari in the Serengeti a few years back as reference. Didn't really feel motivated for this one, though. Oh well.


20121020

Went to see Sinister today - definitely went in with relatively high expectations due to the trailer, but sadly I think that may have been a mistake. Wasn't a bad movie, but it wasn't particularly fantastic either. On the bright side though, while I was able to predict most of the plot points a while before they happened, it was the sort of prediction that left me feeling a little proud of myself.

So today, I decided I was going to paint some birds. So I did.

 


Also, today I was rather taken by a video of a woman belly dancing to metal. Seemed like the type of thing that I would benefit from drawing, so I did some rough figure drawings from some of the stills.


Hm! A pretty full day, if I do say so myself.

Saturday, October 20, 2012

20121019

Another study well outside of my comfort zone. Vehicles have always been tough for me, and so are highly reflective materials. So why not try both simultaneously?


Thursday, October 18, 2012

20121018

Today's study came out pretty awful. I decided to go with a random topic, and came up with a WWII Spitfire. I've no interest in planes, so I'm not entirely sure how the idea popped into my head, but I figured it'd be nice to explore beyond my comfort zone and attempt to expand my visual library.

This study showed me that I need to improve in two key areas - rendering different kinds of materials believably and creating the illusion of volume more effectively.


Wednesday, October 17, 2012

20121017

I don't think I've ever actually done a bowl of fruits before. Strange.


Monday, October 15, 2012

20121015

I spent much of the evening doing some fairly standard line exercises (the ones where you draw a bunch of parallel straight lines, try to freehand draw lines between two points, drawing ellipses, drawing ellipses inside of planes, etc. I think I'll try and do this every evening for a while, to see if it results in any improvement in the steadiness of my linework.

I did still manage to put a bit of time into a facial study, though.


Sunday, October 14, 2012

Skull Studies

Some really rough studies of a skull at a few angles. I need to do a heck of a lot more of these.


20121013

A face study and a few doodles.


Wednesday, October 10, 2012

Another Kpop Star, Choi Jinri

It's really annoying to start a piece, then leave for a week (I was in Vancouver for my grandfather's funeral). Still, I finished it anyways. Choi Jinri of f(x), better known as Sulli... which I think is a silly name, and also happens to be the name of my very crazy great aunt with whom I spoke WAY too much over the past week. She's nuts, but she's also quite a bit of fun in small doses. Anyways! Photo reference was obviously used.